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Impact of Virtual Reality on Perception of Sacred Spaces: Case Study of Grotta Pinta Madonna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual Reality (VR) allows us to observe hidden histories and investigate how people engage with historic informal sacred spaces. Examining the eye-tracking and location-tracking data from the “restored” Grotta Pinta Madonna, an historic shrine in Rome, this paper analyzes how participants attended to features within the virtual environment, such as time spent gazing at, or proximity to, religious iconography. Fifty-four participants freely explored a virtual scene of the shrine, experiencing either the pre-reconstruction (n=28) or post-reconstruction (n=26) version of the scene. Results indicate that gaze patterns and movement through the space varied by reconstruction condition. Moreover, participants’ attention to religious iconography or spatial features predicted their subjective perception of the virtual environment. These findings demonstrate the value of VR as a tool for examining engagement with reconstructed devotional spaces and suggest avenues for integrating behavioral measures into urban planning, digital heritage, and preservation efforts.

Original languageEnglish (US)
Title of host publicationCulture and Computing - 14th International Conference, C and C 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings
EditorsMatthias Rauterberg
PublisherSpringer Science and Business Media Deutschland GmbH
Pages153-173
Number of pages21
ISBN (Print)9783032300720
DOIs
StatePublished - 2026
Event14th International Conference on Culture and Computing, C and C 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026 - Montreal , Canada
Duration: Jul 26 2026Jul 31 2026

Publication series

NameLecture Notes in Computer Science
Volume16726 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Culture and Computing, C and C 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026
Country/TerritoryCanada
CityMontreal
Period7/26/267/31/26

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Digital Heritage
  • Digital Humanities
  • Embodied Interaction
  • Eye-Tracking
  • Virtual Reality

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