Interactive 3D multimedia cases for engineering education with internet support

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3 Scopus citations

Abstract

In this paper we introduce the principles of our educational methods and solution, and explain and demonstrate (during our presentation) a series of case-based learning modules and eBooks that encourage reusable interactive multimedia development, object and component-oriented development methods, and team-oriented learning and problem-solving with real-world challenges. The developed and validated cases besides traditional teaching and learning methods, and laboratory activities, use browser-readable interactive 2D and 3D objects, animation, videos, 3D objects of real components, virtual 3D disassembly methods of objects, and simulated (virtual) factory tours that the students can create, explore and study. Our educational and computational methods introduce a novel approach to developing and running undergraduate and graduate courses in this subject area for face-to-face, honors and distance learning modes. The objective of this research was to create a case-based / problem-based teaching and learning curriculum that enables students to explore engineering, management, biomedical engineering, computer systems and networking subjects with the aid of a generic architecture, that includes 3D web-browser readable multimedia, text, images, interactive videos, active codes for calculations, and even self-assessment tools (as spreadsheets and spreadsheet templates).

Original languageEnglish (US)
Pages (from-to)1477-1488
Number of pages12
JournalASEE Annual Conference Proceedings
StatePublished - 2003
Event2003 ASEE Annual Conference and Exposition: Staying in Tune with Engineering Education - Nashville, TN, United States
Duration: Jun 22 2003Jun 25 2003

All Science Journal Classification (ASJC) codes

  • General Engineering

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