Interdisciplinary Collaboration Approaches on Undergraduate Virtual Reality Technology Projects

Eric Nersesian, Margarita Vinnikov, Jessica Ross-Nersesian, Michael J. Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Educational approaches must keep pace with the rapidly advancing state of technology so that students have the necessary skills for the modern workforce. Computer science (CS) education presents an interesting cross-section of challenges to science, technology, engineering and mathematics (STEM) education to explore the effects of alternative teaching methods. Our undergraduate program has been working on these educational challenges for several years. We have found project-oriented studio classes with computing and design students collaborating on emerging technology projects lead to positive outcomes. This paper presents our current cross-class collaboration method along with student surveys and final presentation results. It is a necessary class structure to successfully educate future developers and designers, and we wish to share our experiences with the larger STEM educational community.

Original languageEnglish (US)
Title of host publication2020 9th IEEE Integrated STEM Education Conference, ISEC 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728175201
DOIs
StatePublished - Aug 1 2020
Event9th IEEE Integrated STEM Education Conference, ISEC 2020 - Princeton, United States
Duration: Aug 1 2020 → …

Publication series

Name2020 9th IEEE Integrated STEM Education Conference, ISEC 2020

Conference

Conference9th IEEE Integrated STEM Education Conference, ISEC 2020
Country/TerritoryUnited States
CityPrinceton
Period8/1/20 → …

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software
  • Engineering (miscellaneous)
  • Mathematics (miscellaneous)
  • Education

Keywords

  • Computer Aided Instruction
  • Computer Science
  • Educational Technology
  • STEM Education
  • Virtual Reality

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