@inproceedings{6b7bb2d4e53b47c781fe72a9f78c6410,
title = "Introducing affect into competitive game play",
abstract = "A dynamic notion of affect (degree of satisfaction) that an agent acquires in competitive iterated game play is developed. Simulated play against both a random environment and a competitor agent is used to study the impact of affect on game playing strategies. For definiteness, the formulation is framed in terms of stock trading. Comments on how affect in game play informs a notion of consciousness along with simulations are given.",
keywords = "Anti-tit-for-tat, Consciousness, Stock trading, Terms-affect, Tit-for-two-tat",
author = "Maha Alabduljalil and Songhua Xu and Willard Miranker",
year = "2008",
doi = "10.1109/ICTAI.2008.63",
language = "English (US)",
isbn = "9780769534404",
series = "Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI",
pages = "246--250",
booktitle = "Proceedings - 20th IEEE International Conference on Tools with Artificial Intelligence, ICTAI'08",
note = "20th IEEE International Conference on Tools with Artificial Intelligence, ICTAI'08 ; Conference date: 03-11-2008 Through 05-11-2008",
}