Skip to main navigation Skip to search Skip to main content

Linking Learning Fundamental Reinforcement Learning Concepts with Being Physically Active

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we define a learning activity for an elementary physical education classroom that simultaneously engages students in physical activity while introducing students to basic principles of reinforcement learning. Reinforcement learning is a sub-domain of machine learning in which an independent agent (in our activity, a student) takes some action or series of actions and receives a reward for the chosen action(s). While reinforcement learning intuitively maps to many activities in our daily lives, our learning activity involves a spy game. Students create sequences of spy moves that generate rewards based on their component moves and the orders in which they are performed. Students then iteratively expand their spy moves in an attempt to receive the maximum reward. The construction of the game will demonstrate that the rewards, while deterministic, do not always follow a greedy pattern, introducing students to basic algorithmic principles. Such an approach that combines physical activity with reinforcement learning connects artificial intelligence education within the broader scope of computing and students' everyday lives.

Original languageEnglish (US)
Title of host publicationSIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery, Inc
Pages1372
Number of pages1
ISBN (Electronic)9781450394338
DOIs
StatePublished - Mar 6 2023
Externally publishedYes
Event54th ACM Technical Symposium on Computer Science Education, SIGCSE 2023 - Toronto, Canada
Duration: Mar 15 2023Mar 18 2023

Publication series

NameSIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education
Volume2

Conference

Conference54th ACM Technical Symposium on Computer Science Education, SIGCSE 2023
Country/TerritoryCanada
CityToronto
Period3/15/233/18/23

All Science Journal Classification (ASJC) codes

  • Education
  • General Computer Science

Keywords

  • education
  • elementary learners
  • physical activity
  • reinforcement learning

Fingerprint

Dive into the research topics of 'Linking Learning Fundamental Reinforcement Learning Concepts with Being Physically Active'. Together they form a unique fingerprint.

Cite this