@inproceedings{909bbc8d7a764c0e8a96a29020594829,
title = "Matching vs. non-matching visuals and shape for embodied virtual healthcare agents",
abstract = "Embodied virtual agents serving as patient simulators are widely used in medical training scenarios, ranging from physical patients to virtual patients presented via virtual and augmented reality technologies. Physical-virtual patients are a hybrid solution that combines the benefits of dynamic visuals integrated into a human-shaped physical form that can also present other cues, such as pulse, breathing sounds, and temperature. Sometimes in simulation the visuals and shape do not match. We carried out a human-participant study employing graduate nursing students in pediatric patient simulations comprising conditions associated with matching/non-matching of the visuals and shape.",
keywords = "Centered computing, Centered computing, HCI design and evaluation methods, Human, Human, Human computer interaction (HCI), Human computer interaction (HCI), Interaction paradigmsmixed / augmented reality, User studies",
author = "Salam Daher and Jason Hochreiter and Nahal Norouzi and Ryan Schubert and Gerd Bruder and Laura Gonzalez and Mindi Anderson and Desiree Diaz and Juan Cendan and Greg Welch",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 ; Conference date: 23-03-2019 Through 27-03-2019",
year = "2019",
month = mar,
doi = "10.1109/VR.2019.8797814",
language = "English (US)",
series = "26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "886--887",
booktitle = "26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings",
address = "United States",
}