Mediated Lives

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents landscape as the continuous interface between urban media facades and the ever-expanding use of digital devices and their content. It investigates contemporary attitudes toward digital public spaces, such as mainstream media facades, interactive art installations, and mobile apps. Media-infused landscapes could, if handled properly, transfer the public domain back from corporate ownership to public authorship. This paper discusses examples of public participatory spaces mediated by new technologies and emerging opportunities associated with virtual social networks. The types of interactions and experiences that in the past were predominantly confined to art gallery installations or online chat rooms become main street events with broader participation and authorship. While perceived by some as invasive and overreaching, media participatory landscapes could also help us to reclaim the public realm and democratize its content.

Original languageEnglish (US)
Title of host publicationRespecting Fragile Places
EditorsTadeja Zupancic, Matevz Juvancic, Spela Verovsek, Jutraz Jutraz
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages877-885
Number of pages9
ISBN (Print)9789491207013
StatePublished - 2011
Event29th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2011 - Ljubljana, Slovenia
Duration: Sep 21 2011Sep 24 2011

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
ISSN (Print)2684-1843

Conference

Conference29th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2011
Country/TerritorySlovenia
CityLjubljana
Period9/21/119/24/11

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Education
  • Architecture

Keywords

  • Augmented reality
  • Interactive environments
  • Media facades
  • Mobile devices
  • Situated technologies

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