In this paper, a mesh simplification method based on a reverse interpolation loop subdivision is proposed. Combined with the treatment of extraordinary vertex in the improved butterfly subdivision, the loop subdivision mask is expanded, thereby improving the traditional loop subdivision algorithm into interpolation subdivision. The reverse operation of the interpolation loop subdivision is used to simplify the complex 3D mesh; a progressive mesh is generated by an initial mesh and a series of vertex offsets. The algorithm reduces the regular point relative reverse butterfly subdivision of compensation operation and greatly reduces simplification and reconstruction. Likewise, the reverse butterfly subdivision algorithm reduces the regular point compensation operation and greatly reduces simplification and reconstruction compared with the existing reverse loop subdivision by considering more control vertices. Furthermore, the edge point with respect to the center point is compensated by sacrificing a small amount of time to calculate the smaller vertex offset, this method gives high transmission speed and low offset. In addition, in future, it can be applied to the large-scale point cloud model simplification and other fields.