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Mobile-Edge Cooperative Multi-User 360° Video Computing and Streaming
Jacob Chakareski
, Nicholas Mastronarde
Informatics
Research output
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Chapter in Book/Report/Conference proceeding
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Conference contribution
1
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Scopus citations
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Dive into the research topics of 'Mobile-Edge Cooperative Multi-User 360° Video Computing and Streaming'. Together they form a unique fingerprint.
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Keyphrases
Multi-user
100%
Mobile Edge
100%
360-degree Video
100%
VR Streaming
66%
Communication Systems
33%
Spatial Resolution
33%
System Performance
33%
Performance Optimization
33%
Performance Analysis
33%
Edge Computing
33%
Telecommunication Computing
33%
Storage Resources
33%
Rate Adaptation
33%
Viewport Adaptive
33%
User Navigation
33%
Peak Signal to Noise Ratio
33%
Edge Caching
33%
Video Content
33%
Coding Information
33%
User Analysis
33%
Untethered
33%
Rigorous Design
33%
Viewport
33%
Data Operations
33%
VR Video
33%
Viewport Adaptation
33%
5G Small Cell
33%
Communication Resources
33%
Computing Resources
33%
Mobile VR
33%
Rate-distortion
33%
Edge-aware
33%
Optimal Resource Allocation
33%
Video Tiling
33%
Immersive VR
33%
Video Frame Rate
33%
Client Communication
33%
Computer Science
Systems Performance
100%
Edge Computing
100%
Communication Resource
100%
Storage Resource
100%
Computing Resource
100%
Spatial Resolution
100%
rate distortion
100%
peak signal to noise ratio
100%
Optimization Analysis
100%
Resource Allocation
100%