Modeling and rendering Escher-like impossible scenes

Guillermo Savransky, Dan Dimerman, Craig Gotsman

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

Inspired by the drawings of `impossible' objects by artists such as M. C. Escher, a mathematical theory which captures some of the underlying principles of their work is presented. Using this theory, it is shown how impossible three-dimensional scenes may be modeled and rendered synthetically. A modeling language which enables the description of impossible scenes is proposed and a rendering algorithm which solves for a correct viewpoint and image is described.

Original languageEnglish (US)
Pages (from-to)173-179
Number of pages7
JournalComputer Graphics Forum
Volume18
Issue number2
DOIs
StatePublished - Jun 1999
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Modeling and rendering Escher-like impossible scenes'. Together they form a unique fingerprint.

Cite this