Abstract
Inspired by the drawings of `impossible' objects by artists such as M. C. Escher, a mathematical theory which captures some of the underlying principles of their work is presented. Using this theory, it is shown how impossible three-dimensional scenes may be modeled and rendered synthetically. A modeling language which enables the description of impossible scenes is proposed and a rendering algorithm which solves for a correct viewpoint and image is described.
Original language | English (US) |
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Pages (from-to) | 173-179 |
Number of pages | 7 |
Journal | Computer Graphics Forum |
Volume | 18 |
Issue number | 2 |
DOIs | |
State | Published - Jun 1999 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design