Inspired by the drawings of `impossible' objects by artists such as M. C. Escher, a mathematical theory which captures some of the underlying principles of their work is presented. Using this theory, it is shown how impossible three-dimensional scenes may be modeled and rendered synthetically. A modeling language which enables the description of impossible scenes is proposed and a rendering algorithm which solves for a correct viewpoint and image is described.
|Original language||English (US)|
|Number of pages||7|
|Journal||Computer Graphics Forum|
|State||Published - Jun 1 1999|
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design