Abstract
During the past decade, there has been a continuous exploration of how virtual environments can be used to facilitate motor recovery and relearning after neurological impairment. There are two goals for using virtual environments: to improve patients' rehabilitation outcomes beyond our current capabilities or to supplement labor-intensive and time consuming therapies with technology-based interventions. After over a decade of investigation, it seems appropriate to determine whether we are succeeding in meeting such goals.
Original language | English (US) |
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Pages (from-to) | 311-317 |
Number of pages | 7 |
Journal | International Journal on Disability and Human Development |
Volume | 13 |
Issue number | 3 |
DOIs | |
State | Published - Sep 1 2014 |
All Science Journal Classification (ASJC) codes
- Rehabilitation
- Sensory Systems
- Geriatrics and Gerontology
- Psychiatry and Mental health
- Advanced and Specialized Nursing
- Speech and Hearing
Keywords
- Hemiplegia
- Motor rehabilitation
- Stroke
- Virtual reality