Multiresolution geometric details on subdivision surfaces

Przemyslaw Musialski, Robert F. Tobler, Stefan Maierhofer, Charles A. Wüthrich

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Subdivision surfaces are methods for creating smooth surfaces out of coarse polyhedral meshes. Due to their recursive nature they are ideally suited for adding geometric detail on different resolutions. When modeling real-world surfaces it is possible to extract the fine surface details from a material and apply these on dense meshes in the form of vertex displacements. Material characteristics are a mixture of features at different scales, which can be recovered by a frequency decomposition of an input height map. Applying these sub-bands as displacement in a recursive multiresolution fashion allows the ability to influence or mix details obtained from one or more sources. This paper presents a method for computing multiresolution displaced subdivision surfaces on the GPU that performs in real-time and provides an interactive control over the obtained results.

Original languageEnglish (US)
Title of host publicationProceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Pages211-218
Number of pages8
DOIs
StatePublished - 2007
Externally publishedYes
Event5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, GRAPHITE 2007 - Perth, WA, Australia
Duration: Dec 1 2007Dec 4 2007

Publication series

NameProceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

Conference

Conference5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, GRAPHITE 2007
Country/TerritoryAustralia
CityPerth, WA
Period12/1/0712/4/07

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Keywords

  • displacement mapping
  • multiresolution
  • real-time rendering
  • subdivision surfaces

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