On-line routing of real-time messages

Joseph Y.T. Leung, Tommy W. Tam, Gilbert H. Young

Research output: Contribution to journalArticlepeer-review

9 Scopus citations

Abstract

The problem of routing unit-length, real-time messages in a distributed system is considered. An on-line routing algorithm is one that routes messages without any knowledge of future arrivals of messages. An on-line algorithm is said to be optimal if it produces a feasible route whenever one exists. In this article, we study the issue whether it is possible to have an optimal on-line algorithm for the following networks - unidirectional ring, out-tree, in-tree, bidirectional tree, and bidirectional ring. The problem is considered under various restrictions of the four parameters - origin node, destination node, release time, and deadline. We show that: (1) for a unidirectional ring, no such algorithm can exist unless one of the four parameters is fixed (i.e., all messages have identical values for that parameter); (2) for an out-tree, no such algorithm can exist unless one of the three parameters - origin node, destination node, and release time - is fixed; (3) For an in-tree, no such algorithm can exist unless one of the three parameters - origin node, destination node, and deadline - is fixed; (4) for a bidirectional tree, no such algorithm can exist unless the origin node or the destination node is fixed; (5) for a bidirectional ring, no such algorithm can exist unless the origin node and either the destination node or the release time are fixed. Our results give a sharp boundary delineating those instances for which an optimal algorithm exists and those for which no such algorithm can exist.

Original languageEnglish (US)
Pages (from-to)211-217
Number of pages7
JournalJournal of Parallel and Distributed Computing
Volume34
Issue number2
DOIs
StatePublished - May 1 1996
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Software
  • Theoretical Computer Science
  • Hardware and Architecture
  • Computer Networks and Communications
  • Artificial Intelligence

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