Abstract
We describe a fast sampling algorithm for generating uniformly-distributed point patterns with good blue noise characteristics. The method, based on constrained farthest point optimization, is provably optimal and may be easily parallelized, resulting in an algorithm whose performance/quality tradeoff is superior to other state-of-the-art approaches.
Original language | English (US) |
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Pages (from-to) | 1775-1785 |
Number of pages | 11 |
Journal | Computer Graphics Forum |
Volume | 31 |
Issue number | 5 |
DOIs | |
State | Published - 2012 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design