We describe a fast sampling algorithm for generating uniformly-distributed point patterns with good blue noise characteristics. The method, based on constrained farthest point optimization, is provably optimal and may be easily parallelized, resulting in an algorithm whose performance/quality tradeoff is superior to other state-of-the-art approaches.
|Original language||English (US)|
|Number of pages||11|
|Journal||Computer Graphics Forum|
|State||Published - 2012|
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design