Abstract
We describe a fast sampling algorithm for generating uniformly-distributed point patterns with good blue noise characteristics. The method, based on constrained farthest point optimization, is provably optimal and may be easily parallelized, resulting in an algorithm whose performance/quality tradeoff is superior to other state-of-the-art approaches.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 1775-1785 |
| Number of pages | 11 |
| Journal | Computer Graphics Forum |
| Volume | 31 |
| Issue number | 5 |
| DOIs | |
| State | Published - 2012 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design