Personalizing homemade bots with plug & play AI for STEAM education

Taro Narahara, Yoshihiro Kobayashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

In this study, we propose a new framework for hands-on educational modules to introduce ideas in AI and robotics casually, quickly, and effectively in one package for beginners of all ages in STEAM fields. Today, courses on introductory robotics are found everywhere, from K-12 summer camps to adult continuing education. However, most of them are limited to learning basic skills on sensor-actuator interactions due to their limited time and can rarely introduce what recent exciting AI can do, such as image recognition. As a case study to demonstrate the idea of the framework, an educational module to create a toy car with a camera controlled by Raspberry Pi is introduced. Our approach uses both physical and digital environments. Participants experience running their toy cars on a physical track using a convolutional neural network (CNN) trained based on how participants drive cars in a virtual game. The tested idea can be extensible as a framework to many other examples of robotics projects and can make ideas of AI and robotics more accessible to everyone. A proposed AI model is trained to assimilate the participant's game-play style in a VR environment which will be later re-enacted by the physical robot assembled by participants. Through this approach, we intend to demonstrate the AI's ability to personalize things and hope to stimulate participants' curiosity and motivation to learn.

Original languageEnglish (US)
Title of host publicationSIGGRAPH Asia 2018 Technical Briefs, SA 2018
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450360623
DOIs
StatePublished - Dec 4 2018
EventSIGGRAPH Asia 2018 Technical Briefs - International Conference on Computer Graphics and Interactive Techniques, SA 2018 - Tokyo, Japan
Duration: Dec 4 2018Dec 7 2018

Publication series

NameSIGGRAPH Asia 2018 Technical Briefs, SA 2018

Other

OtherSIGGRAPH Asia 2018 Technical Briefs - International Conference on Computer Graphics and Interactive Techniques, SA 2018
Country/TerritoryJapan
CityTokyo
Period12/4/1812/7/18

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Keywords

  • AI
  • Adult education
  • K-12
  • Machine learning
  • Physical computing
  • Robotics education

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