TY - JOUR
T1 - Personalizing VR educational tools for English language learners
AU - Lee, Michael J.
AU - Spryszynski, Adam
AU - Nersesian, Eric
N1 - Publisher Copyright:
© 2019 for the individual papers by the papers’ authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.
PY - 2019
Y1 - 2019
N2 - Virtual Reality (VR) provides a unique opportunity for non-native speakers of a language to learn within an immersive platform. This may be particularly useful for English Language Learners (ELLs), who may face many difficulties learning English and acclimating to their new environment and culture. However, many current educational tools use a static, one size-fits-all approach to teach students. We believe that empirical research in VR pedagogy—specifically focused on how to personalize and adapt to, and support second language learners (e.g., ELLs) in these interactive and immersive systems—is an important step in providing educational equity to those that may easily fall behind their peers due to cultural and language barriers. In this paper, we discuss the current state of ELL education, and propose personalized and adaptable VR educational tools to help reach a wide range of users with different skills, abilities, and needs.
AB - Virtual Reality (VR) provides a unique opportunity for non-native speakers of a language to learn within an immersive platform. This may be particularly useful for English Language Learners (ELLs), who may face many difficulties learning English and acclimating to their new environment and culture. However, many current educational tools use a static, one size-fits-all approach to teach students. We believe that empirical research in VR pedagogy—specifically focused on how to personalize and adapt to, and support second language learners (e.g., ELLs) in these interactive and immersive systems—is an important step in providing educational equity to those that may easily fall behind their peers due to cultural and language barriers. In this paper, we discuss the current state of ELL education, and propose personalized and adaptable VR educational tools to help reach a wide range of users with different skills, abilities, and needs.
KW - Education
KW - English language learners
KW - Personalization
KW - Virtual reality
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M3 - Conference article
AN - SCOPUS:85063187333
SN - 1613-0073
VL - 2327
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 2019 Joint ACM IUI Workshops, ACMIUI-WS 2019
Y2 - 20 March 2019
ER -