@inproceedings{82d8049b648f4c3dbd2d902f4c17ce60,
title = "Position-based multi-agent dynamics for real-time crowd simulation",
abstract = "Exploiting the eciency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed modeling of per-agent behavior in a Lagrangian formulation. We model short-range and long-range collision avoidance constraints to simulate both sparse and dense crowds. The local short-range interaction is represented with collision and frictional contact between agents, as in the discrete simulation of granular materials. We incorporate a cohesion model for modeling collective behaviors and propose a new constraint for dealing with potential future collisions. Our new real-time crowd simulation method is suitable for use in interactive games.",
keywords = "Collision avoidance, Crowd simulation, Position-based dynamics",
author = "Tomer Weiss and Chenfanfu Jiang and Alan Litteneker and Demetri Terzopoulos",
year = "2017",
month = jul,
day = "28",
doi = "10.1145/3099564.3108160",
language = "English (US)",
series = "Proceedings - SCA 2017: ACM SIGGRAPH / Eurographics Symposium on Computer Animation",
publisher = "Association for Computing Machinery, Inc",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - SCA 2017",
note = "16th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2017 ; Conference date: 28-07-2017 Through 30-07-2017",
}