@inproceedings{ebcb1aec522340bb8f76348752128f12,
title = "Pre-college Computer Science Initiative for Augmented and Virtual Reality Development",
abstract = "New curricula initiatives are growing to meet nearfuture, industrial demand for computer science (CS) graduates with Augmented and Virtual Reality (AR/VR) development knowledge. Universities are often at the forefront in developing these curricula to help prepare their students for industry jobs. High schools wanting to offer college aligned CS courses for their students typically work with local universities to adapt courses for their students' needs. This paper presents such an effort along with results from a student survey showing the successful implementation of college-level courses through training of high school teachers. The curricula from this study are available for public use at artncoding.com and may be adapted as needed by educational programs to meet the emerging employment needs of their students in the AR/VR field.",
keywords = "Augmented Reality, Computer Science, Educational Technology, STEM Education, Virtual Reality",
author = "Eric Nersesian and Adam Spryszynski and Tracy Espiritu and Lee, {Michael J.}",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 9th IEEE Integrated STEM Education Conference, ISEC 2020 ; Conference date: 01-08-2020",
year = "2020",
month = aug,
day = "1",
doi = "10.1109/ISEC49744.2020.9397828",
language = "English (US)",
series = "2020 9th IEEE Integrated STEM Education Conference, ISEC 2020",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "2020 9th IEEE Integrated STEM Education Conference, ISEC 2020",
address = "United States",
}