Pre-college Computer Science Initiative for Augmented and Virtual Reality Development

Eric Nersesian, Adam Spryszynski, Tracy Espiritu, Michael J. Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

New curricula initiatives are growing to meet nearfuture, industrial demand for computer science (CS) graduates with Augmented and Virtual Reality (AR/VR) development knowledge. Universities are often at the forefront in developing these curricula to help prepare their students for industry jobs. High schools wanting to offer college aligned CS courses for their students typically work with local universities to adapt courses for their students' needs. This paper presents such an effort along with results from a student survey showing the successful implementation of college-level courses through training of high school teachers. The curricula from this study are available for public use at artncoding.com and may be adapted as needed by educational programs to meet the emerging employment needs of their students in the AR/VR field.

Original languageEnglish (US)
Title of host publication2020 9th IEEE Integrated STEM Education Conference, ISEC 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728175201
DOIs
StatePublished - Aug 1 2020
Event9th IEEE Integrated STEM Education Conference, ISEC 2020 - Princeton, United States
Duration: Aug 1 2020 → …

Publication series

Name2020 9th IEEE Integrated STEM Education Conference, ISEC 2020
Volume2020-January

Conference

Conference9th IEEE Integrated STEM Education Conference, ISEC 2020
Country/TerritoryUnited States
CityPrinceton
Period8/1/20 → …

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software
  • Engineering (miscellaneous)
  • Mathematics (miscellaneous)
  • Education

Keywords

  • Augmented Reality
  • Computer Science
  • Educational Technology
  • STEM Education
  • Virtual Reality

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