@inproceedings{07175429c98842cc885960d0020d7e3d,
title = "Principles of a debugging-first puzzle game for computing education",
abstract = "Although there are many systems designed to engage people in programming, few explicitly teach the subject, expecting learners to acquire the necessary skills on their own as they create programs from scratch. We present a principled approach to teach programming using a debugging game called Gidget, which was created using a unique set of seven design principles. A total of 44 teens played it via a lab study and two summer camps. Principle by principle, the results revealed strengths, problems, and open questions for the seven principles. Taken together, the results were very encouraging: learners were able to program with conditionals, loops, and other programming concepts after using the game for just 5 hours.",
keywords = "Computer science education, computational thinking, debugging, educational game, summer camp, user study",
author = "Lee, {Michael J.} and Faezeh Bahmani and Irwin Kwan and Jilian Laferte and Polina Charters and Amber Horvath and Fanny Luor and Jill Cao and Catherine Law and Michael Beswetherick and Sheridan Long and Margaret Burnett and Ko, {Andrew J.}",
year = "2014",
doi = "10.1109/VLHCC.2014.6883023",
language = "English (US)",
isbn = "9781479940356",
series = "Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC",
publisher = "IEEE Computer Society",
pages = "57--64",
booktitle = "Proceedings - 2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014",
address = "United States",
note = "2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014 ; Conference date: 28-07-2014 Through 01-08-2014",
}