TY - GEN
T1 - "Pull the Lever, Kronk!"
T2 - 20th International Conference on the Foundations of Digital Games, FDG 2025
AU - Truesdell, Erin J.K.
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/5/9
Y1 - 2025/5/9
N2 - As alternative game controllers have grown in popularity as a means of crafting social, cooperative, and collaborative play experiences, designers have leveraged the flexibility in physical affordances of controllers to support a variety of social-collaborative games. At present, the existing body of works in this space offers a broad sampling of designs to support and promote collaborative experiences as well as descriptions of the effects of individual games or controllers on one or more aspects of social-collaborative play. However, the lack of a broader understanding of the relationship between controllers' physical affordances and the nature of the player collaborations they support limits the ability of designers and developers to make evidence-based decisions in controller creation to support desired collaboration patterns. As a first step to establishing such an understanding, we paired creative sense-making analysis data from four sets of play sessions using playful experiences developed for alternative controllers with descriptions of each alternative controller through the lens of previously established themes for collaborative alternative controllers. We aligned approaches to controller design to patterns visible in the creative sense-making data, noting potential relationships between some aspects of game and controller design and players' sense-making processes during play. We present generalizable design insights gleaned from this work, aiming to provide guidance that can support informed decision-making during the design process as designers and practitioners continue to explore the great potential of alternative controllers to support collaborative play.
AB - As alternative game controllers have grown in popularity as a means of crafting social, cooperative, and collaborative play experiences, designers have leveraged the flexibility in physical affordances of controllers to support a variety of social-collaborative games. At present, the existing body of works in this space offers a broad sampling of designs to support and promote collaborative experiences as well as descriptions of the effects of individual games or controllers on one or more aspects of social-collaborative play. However, the lack of a broader understanding of the relationship between controllers' physical affordances and the nature of the player collaborations they support limits the ability of designers and developers to make evidence-based decisions in controller creation to support desired collaboration patterns. As a first step to establishing such an understanding, we paired creative sense-making analysis data from four sets of play sessions using playful experiences developed for alternative controllers with descriptions of each alternative controller through the lens of previously established themes for collaborative alternative controllers. We aligned approaches to controller design to patterns visible in the creative sense-making data, noting potential relationships between some aspects of game and controller design and players' sense-making processes during play. We present generalizable design insights gleaned from this work, aiming to provide guidance that can support informed decision-making during the design process as designers and practitioners continue to explore the great potential of alternative controllers to support collaborative play.
KW - alternative game controllers
KW - collaborative controllers
KW - collaborative play
KW - controller design
KW - creative sense-making
UR - https://www.scopus.com/pages/publications/105007412271
UR - https://www.scopus.com/pages/publications/105007412271#tab=citedBy
U2 - 10.1145/3723498.3723708
DO - 10.1145/3723498.3723708
M3 - Conference contribution
AN - SCOPUS:105007412271
T3 - Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
BT - Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
A2 - Pirker, Johanna
A2 - Kayali, Fares
A2 - Spiel, Katta
A2 - Harrer, Sabine
A2 - Harrer, Sabine
A2 - Khalifa, Ahmed
A2 - Barros, Gabriella A.B.
PB - Association for Computing Machinery, Inc
Y2 - 15 April 2025 through 18 April 2025
ER -