The focus of this paper is the Rapid Prototyping (RP) process, presented and educated using novel 3D interactive, browser readable multimedia. Rapid prototyping methods range from hand crafted objects that are often animated, to CNC (Computer Numerical Control) machined parts, to CAD 3D models, to physical clay models that are hand or robot crafted in the automotive and aircraft industries. Rapid prototyping has many other integrated physical and intellectual domains, including software. This paper introduces our knowledge management and teaching/learning methodology. Furthermore, to some extent we discuss our object/component knowledge documentation architecture and offer real-world examples, mostly during the software demonstration part of this paper, of this industry/academia sponsored R&D effort.
|Original language||English (US)|
|Number of pages||12|
|Journal||ASEE Annual Conference Proceedings|
|State||Published - Dec 1 2003|
|Event||2003 ASEE Annual Conference and Exposition: Staying in Tune with Engineering Education - Nashville, TN, United States|
Duration: Jun 22 2003 → Jun 25 2003
All Science Journal Classification (ASJC) codes