TY - GEN
T1 - Real time simulation of elastic latex hand puppets
AU - Wüthrich, Charles A.
AU - Augusto, Jing
AU - Banisch, Sven
AU - Wetzstein, Gordon
AU - Musialski, Przemyslaw
AU - Toll, Chrystoph
AU - Hofmann, Tobias
PY - 2006
Y1 - 2006
N2 - Children television productions have been using puppets for a long time. Since the early days of computer animation, computer puppet simulation has been researched intensively. Complex motion capture equipment allows nowadays the real time mapping of movement for virtual puppets (performance animation). However, the costs of capturing equipment are too high and the difference in the workflow make it difficult for small production teams to access and use such technology. This paper presents a system for the real time simulation of elastic latex hand puppets which are used in television productions. After an analysis of the production processes of real puppets and of the materials used for their production, the paper describes the components of the system simulating them. The system connects a high resolution visual mesh to a three-layered 3D mass spring mesh, which is used for the elastic simulation. Polygonal mesh decimation of the puppet surface model is used as a basis for generating the elastic mesh. From the decimated mesh a new metod is proposed for generating the internal layers of the mass-spring mesh. A data handglove is used for transmitting forces to the elastic mesh, indirectly moving the surface of the virtual puppet in real time. Dataglove interaction maps in a natural way the hand movements of a puppeteer to the computer model. The tradeoffs of the implementation on low cost hardware and its efficiency are also discussed. Copyright UNION Agency-Science Press.
AB - Children television productions have been using puppets for a long time. Since the early days of computer animation, computer puppet simulation has been researched intensively. Complex motion capture equipment allows nowadays the real time mapping of movement for virtual puppets (performance animation). However, the costs of capturing equipment are too high and the difference in the workflow make it difficult for small production teams to access and use such technology. This paper presents a system for the real time simulation of elastic latex hand puppets which are used in television productions. After an analysis of the production processes of real puppets and of the materials used for their production, the paper describes the components of the system simulating them. The system connects a high resolution visual mesh to a three-layered 3D mass spring mesh, which is used for the elastic simulation. Polygonal mesh decimation of the puppet surface model is used as a basis for generating the elastic mesh. From the decimated mesh a new metod is proposed for generating the internal layers of the mass-spring mesh. A data handglove is used for transmitting forces to the elastic mesh, indirectly moving the surface of the virtual puppet in real time. Dataglove interaction maps in a natural way the hand movements of a puppeteer to the computer model. The tradeoffs of the implementation on low cost hardware and its efficiency are also discussed. Copyright UNION Agency-Science Press.
KW - Interactive puppet simulation
KW - Physical simulation
KW - Real time animation
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UR - http://www.scopus.com/inward/citedby.url?scp=84861021909&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84861021909
SN - 8086943038
SN - 9788086943039
T3 - 14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
SP - 185
EP - 192
BT - 14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
T2 - 14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS
Y2 - 31 January 2006 through 2 February 2006
ER -