TY - JOUR
T1 - Real-time spatial-temporal mapping and visualization of thermal comfort and HVAC control by integrating immersive augmented reality technologies and IoT-enabled wireless sensor networks
T2 - Towards immersive human-building interactions
AU - Mohammadi, Mohsen
AU - Assaf, Ghiwa
AU - Assaad, Rayan H.
N1 - Publisher Copyright:
© 2024 Elsevier Ltd
PY - 2024/10/1
Y1 - 2024/10/1
N2 - Existing methods to assess and visualize thermal comfort mainly focused on either individual users (e.g., through wearables) or for specific locations where sensors are installed, rather than continuously for the entire indoor space. Also, most of the existing thermal comfort visualization methods and HVAC system control approaches rely on phones and mobile devices and lack a fully immersive/interactive experience and human-building interaction. Thus, this paper develops an immersive human-building interaction framework for real-time spatial-temporal mapping and visualization of indoor thermal comfort by integrating immersive augmented reality (AR) technologies and IoT-enabled smart wireless sensor networks (WSNs) (i.e., temperature and relative humidity data) to provide thermal comfort assessment for the entire space (rather than at localized/individual locations/points) and to enable users to interact with and adjust the HVAC systems from a distance using fully immersive and realistic environments. First, a smart WSN comprised of four IoT-enabled sensing stations was developed to collect real-time thermal comfort-related information (i.e., temperature and relative humidity). Second, an AR environment was created using the Unity engine, where virtual objects were overlayed into, and aligned with, the real-world environment. Third, the real-time data from the IoT-enabled WSN was integrated into the AR environment using various programming scripts that add multiple functionalities to the users, including controlling the HVAC system and visualizing the thermal comfort along the entire indoor space or room of interest through a spatial-temporal map. Fourth, the developed framework was validated and evaluated by 118 participants using a survey questionnaire. The findings showed that the graphical satisfaction achieved an overall average score of 4.75 out of 5, the user's sense of spatial presence was rated at an average score of 4.68 out of 5, the involvement aspects of the developed approach received an overall average score of 4.80 out of 5, and experienced realism was rated at an average score of 4.58 out of 5. Ultimately, this paper contributes to enhanced and intelligent human-building interaction and visualization through the use of emerging technologies by allowing the building users to control and interact with the HVAC systems using AR capabilities to improve the health and well-being of the building occupants.
AB - Existing methods to assess and visualize thermal comfort mainly focused on either individual users (e.g., through wearables) or for specific locations where sensors are installed, rather than continuously for the entire indoor space. Also, most of the existing thermal comfort visualization methods and HVAC system control approaches rely on phones and mobile devices and lack a fully immersive/interactive experience and human-building interaction. Thus, this paper develops an immersive human-building interaction framework for real-time spatial-temporal mapping and visualization of indoor thermal comfort by integrating immersive augmented reality (AR) technologies and IoT-enabled smart wireless sensor networks (WSNs) (i.e., temperature and relative humidity data) to provide thermal comfort assessment for the entire space (rather than at localized/individual locations/points) and to enable users to interact with and adjust the HVAC systems from a distance using fully immersive and realistic environments. First, a smart WSN comprised of four IoT-enabled sensing stations was developed to collect real-time thermal comfort-related information (i.e., temperature and relative humidity). Second, an AR environment was created using the Unity engine, where virtual objects were overlayed into, and aligned with, the real-world environment. Third, the real-time data from the IoT-enabled WSN was integrated into the AR environment using various programming scripts that add multiple functionalities to the users, including controlling the HVAC system and visualizing the thermal comfort along the entire indoor space or room of interest through a spatial-temporal map. Fourth, the developed framework was validated and evaluated by 118 participants using a survey questionnaire. The findings showed that the graphical satisfaction achieved an overall average score of 4.75 out of 5, the user's sense of spatial presence was rated at an average score of 4.68 out of 5, the involvement aspects of the developed approach received an overall average score of 4.80 out of 5, and experienced realism was rated at an average score of 4.58 out of 5. Ultimately, this paper contributes to enhanced and intelligent human-building interaction and visualization through the use of emerging technologies by allowing the building users to control and interact with the HVAC systems using AR capabilities to improve the health and well-being of the building occupants.
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U2 - 10.1016/j.jobe.2024.109887
DO - 10.1016/j.jobe.2024.109887
M3 - Article
AN - SCOPUS:85197340234
SN - 2352-7102
VL - 94
JO - Journal of Building Engineering
JF - Journal of Building Engineering
M1 - 109887
ER -