Recent advances in remeshing of surfaces

Pierre Alliez, Giuliana Ucelli, Craig Gotsman, Marco Attene

Research output: Chapter in Book/Report/Conference proceedingChapter

163 Scopus citations

Abstract

Remeshing is a key component of many geometric algorithms, including modeling, editing, animation and simulation. As such, the rapidly developing field of geometry processing has produced a profusion of new remeshing techniques over the past few years. In this paper we survey recent developments in remeshing of surfaces, focusing mainly on graphics applications. We classify the techniques into five categories based on their end goal: structured, compatible, high quality, feature and error-driven remeshing.We limit our description to the main ideas and intuition behind each technique, and a brief comparison between some of the techniques. We also list some open questions and directions for future research.

Original languageEnglish (US)
Title of host publicationMathematics and Visualization
PublisherSpringer Heidelberg
Pages53-82
Number of pages30
Edition9783540332640
ISBN (Electronic)9783540332657
ISBN (Print)9783319912738, 9783540250326, 9783540250760, 9783540332640, 9783540332749, 9783540886051, 9783642150135, 9783642216077, 9783642231742, 9783642273421, 9783642341403, 9783642543005
DOIs
StatePublished - 2008
Externally publishedYes

Publication series

NameMathematics and Visualization
Number9783540332640
Volume0
ISSN (Print)1612-3786
ISSN (Electronic)2197-666X

All Science Journal Classification (ASJC) codes

  • Modeling and Simulation
  • Geometry and Topology
  • Computer Graphics and Computer-Aided Design
  • Applied Mathematics

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