TY - GEN
T1 - Reimagining Museum Engagement
T2 - 2025 SIGGRAPH Asia 2025 Educator's Forum , SA 2025
AU - Zarzycki, Andrzej
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/12/14
Y1 - 2025/12/14
N2 - This paper explores the transformative role of augmented reality (AR) in reimagining museum engagement through two case studies: the Pocketbook AR App and Echoes of Newark. Both projects leverage mobile AR to enhance visitor interaction, memory retention, and post-visit reflection. The Pocketbook app enables users to scan and collect artifacts, access contextual information, and curate personalized digital galleries. Echoes of Newark gamifies the museum experience through trivia-based scavenger hunts and animated artworks, fostering curiosity and repeat engagement. Drawing on constructivist learning theory and participatory design, the paper situates these tools within broader trends in digital heritage and curatorial innovation. It also examines their technical implementation using Unity, Vuforia, and AI animation platforms. By comparing their features and educational goals, the paper highlights synergies between the two projects and discusses how they support emerging curatorial practices that blend physical and digital storytelling, expand access, and redefine the museum experience in the 21st century.
AB - This paper explores the transformative role of augmented reality (AR) in reimagining museum engagement through two case studies: the Pocketbook AR App and Echoes of Newark. Both projects leverage mobile AR to enhance visitor interaction, memory retention, and post-visit reflection. The Pocketbook app enables users to scan and collect artifacts, access contextual information, and curate personalized digital galleries. Echoes of Newark gamifies the museum experience through trivia-based scavenger hunts and animated artworks, fostering curiosity and repeat engagement. Drawing on constructivist learning theory and participatory design, the paper situates these tools within broader trends in digital heritage and curatorial innovation. It also examines their technical implementation using Unity, Vuforia, and AI animation platforms. By comparing their features and educational goals, the paper highlights synergies between the two projects and discusses how they support emerging curatorial practices that blend physical and digital storytelling, expand access, and redefine the museum experience in the 21st century.
KW - Augmented reality
KW - Digital heritage
KW - Generative AI
KW - Interactive applications
KW - Photogrammetry
UR - https://www.scopus.com/pages/publications/105026159486
UR - https://www.scopus.com/pages/publications/105026159486#tab=citedBy
U2 - 10.1145/3757372.3771862
DO - 10.1145/3757372.3771862
M3 - Conference contribution
AN - SCOPUS:105026159486
T3 - Proceedings - SIGGRAPH Asia 2025 Educator's Forum, SA 2025
BT - Proceedings - SIGGRAPH Asia 2025 Educator's Forum, SA 2025
A2 - Spencer, Stephen N.
A2 - Komura, Taku
A2 - Wang, Meili
PB - Association for Computing Machinery, Inc
Y2 - 15 December 2025 through 18 December 2025
ER -