Reimagining Museum Engagement: Augmented Reality in Contemporary Curatorial Practice

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper explores the transformative role of augmented reality (AR) in reimagining museum engagement through two case studies: the Pocketbook AR App and Echoes of Newark. Both projects leverage mobile AR to enhance visitor interaction, memory retention, and post-visit reflection. The Pocketbook app enables users to scan and collect artifacts, access contextual information, and curate personalized digital galleries. Echoes of Newark gamifies the museum experience through trivia-based scavenger hunts and animated artworks, fostering curiosity and repeat engagement. Drawing on constructivist learning theory and participatory design, the paper situates these tools within broader trends in digital heritage and curatorial innovation. It also examines their technical implementation using Unity, Vuforia, and AI animation platforms. By comparing their features and educational goals, the paper highlights synergies between the two projects and discusses how they support emerging curatorial practices that blend physical and digital storytelling, expand access, and redefine the museum experience in the 21st century.

Original languageEnglish (US)
Title of host publicationProceedings - SIGGRAPH Asia 2025 Educator's Forum, SA 2025
EditorsStephen N. Spencer, Taku Komura, Meili Wang
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400721328
DOIs
StatePublished - Dec 14 2025
Event2025 SIGGRAPH Asia 2025 Educator's Forum , SA 2025 - Hong Kong, Hong Kong
Duration: Dec 15 2025Dec 18 2025

Publication series

NameProceedings - SIGGRAPH Asia 2025 Educator's Forum, SA 2025

Conference

Conference2025 SIGGRAPH Asia 2025 Educator's Forum , SA 2025
Country/TerritoryHong Kong
CityHong Kong
Period12/15/2512/18/25

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Media Technology
  • Visual Arts and Performing Arts
  • Education

Keywords

  • Augmented reality
  • Digital heritage
  • Generative AI
  • Interactive applications
  • Photogrammetry

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