Stochastic games provide a framework for interactions among multiple agents and enable a myriad of applications. In these games, agents decide on actions simultaneously. After taking an action, the state of every agent updates to the next state, and each agent receives a reward. However, finding an equilibrium (if exists) in this game is often difficult when the number of agents becomes large. This paper focuses on finding a mean-field equilibrium (MFE) in an action-coupled stochastic game setting in an episodic framework. It is assumed that an agent can approximate the impact of the other agents’ by the empirical distribution of the mean of the actions. All agents know the action distribution and employ lower-myopic best response dynamics to choose the optimal oblivious strategy. This paper proposes a posterior sampling-based approach for reinforcement learning in the mean-field game, where each agent samples a transition probability from the previous transitions. We show that the policy and action distributions converge to the optimal oblivious strategy and the limiting distribution, respectively, which constitute an MFE.
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Numerical Analysis
- Computational Theory and Mathematics
- Computational Mathematics
- Mean-field game
- Reinforcement learning