Screen-viewing practices in social virtual reality

John Scott Siri, Hamna Khalid, Luong Nguyen, Donghee Yvette Wohn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

This study reports screen-viewing practices in the social virtual reality platform Altspace, based on immersive observations. We identified what type of content is being watched and how the screen content facilitates, complements, or is the focus of social interactions.

Original languageEnglish (US)
Title of host publicationCSCW 2018 Companion - Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing
PublisherAssociation for Computing Machinery
Pages173-176
Number of pages4
ISBN (Electronic)9781450360180
DOIs
StatePublished - Oct 30 2018
Event21st ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2018 - Jersey City, United States
Duration: Nov 3 2018Nov 7 2018

Publication series

NameProceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW

Other

Other21st ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2018
CountryUnited States
CityJersey City
Period11/3/1811/7/18

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Networks and Communications
  • Human-Computer Interaction

Keywords

  • Altspace
  • Online community
  • Social VR
  • Social television
  • Social virtual reality
  • Video
  • Watching together

Fingerprint Dive into the research topics of 'Screen-viewing practices in social virtual reality'. Together they form a unique fingerprint.

Cite this