Social debugging game for learning & engagement

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

The dramatically changing availability and sharing of information online has created new opportunities for informal, discretionary learning, particularly for teenagers. This, along with the rise in online gaming across all ages and genders give rise to questions about how these resources can be used effectively for learning. In my work, I will investigate how social features such as achievement broadcasting, teamwork, and puzzle sharing in an online game can sustainably engage teens and their friends in social learning of programming concepts.

Original languageEnglish (US)
Title of host publicationProceedings - 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2012
Pages227-228
Number of pages2
DOIs
StatePublished - 2012
Externally publishedYes
Event2012 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2012 - Innsbruck, Austria
Duration: Sep 30 2012Oct 4 2012

Publication series

NameProceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Other

Other2012 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2012
Country/TerritoryAustria
CityInnsbruck
Period9/30/1210/4/12

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

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