TY - GEN
T1 - Social debugging game for learning & engagement
AU - Lee, Michael J.
PY - 2012
Y1 - 2012
N2 - The dramatically changing availability and sharing of information online has created new opportunities for informal, discretionary learning, particularly for teenagers. This, along with the rise in online gaming across all ages and genders give rise to questions about how these resources can be used effectively for learning. In my work, I will investigate how social features such as achievement broadcasting, teamwork, and puzzle sharing in an online game can sustainably engage teens and their friends in social learning of programming concepts.
AB - The dramatically changing availability and sharing of information online has created new opportunities for informal, discretionary learning, particularly for teenagers. This, along with the rise in online gaming across all ages and genders give rise to questions about how these resources can be used effectively for learning. In my work, I will investigate how social features such as achievement broadcasting, teamwork, and puzzle sharing in an online game can sustainably engage teens and their friends in social learning of programming concepts.
UR - http://www.scopus.com/inward/record.url?scp=84870907762&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84870907762&partnerID=8YFLogxK
U2 - 10.1109/VLHCC.2012.6344526
DO - 10.1109/VLHCC.2012.6344526
M3 - Conference contribution
AN - SCOPUS:84870907762
SN - 9781467308502
T3 - Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
SP - 227
EP - 228
BT - Proceedings - 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2012
T2 - 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2012
Y2 - 30 September 2012 through 4 October 2012
ER -