Spatial Video Streaming on Apple Vision Pro XR Headset

Guodong Chen, Sizhe Wang, Jacob Chakareski, Dimitrios Koutsonikolas, Mallesham Dasari

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Apple recently unveiled capturing spatial video experiences on an iPhone and their extended reality (XR) headset Vision Pro. Spatial videos can be viewed on immersive near-eye displays like the Apple Vision Pro for a more realistic experience with depth perception. However, streaming spatial videos encounters several challenges, such as bandwidth limitations, latency, and synchronization issues between multiple camera views. This position paper presents a comprehensive research agenda to address these issues and make spatial video streaming as ubiquitous as traditional online video for mobile systems and applications. We outline several research threads for exploration and discuss a series of novel ideas, including view-adaptive streaming strategies, multipath support, and QoE modeling, which we believe will become the fundamental components for future video experiences on mobile and wearable devices.

Original languageEnglish (US)
Title of host publicationHOTMOBILE 2025 - Proceedings of the 2025 26th International Workshop on Mobile Computing Systems and Applications
PublisherAssociation for Computing Machinery, Inc
Pages115-120
Number of pages6
ISBN (Electronic)9798400714030
DOIs
StatePublished - Feb 26 2025
Event26th International Workshop on Mobile Computing Systems and Applications, HOTMOBILE 2025 - La Quinta, United States
Duration: Feb 26 2025Feb 27 2025

Publication series

NameHOTMOBILE 2025 - Proceedings of the 2025 26th International Workshop on Mobile Computing Systems and Applications

Conference

Conference26th International Workshop on Mobile Computing Systems and Applications, HOTMOBILE 2025
Country/TerritoryUnited States
CityLa Quinta
Period2/26/252/27/25

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Science Applications
  • Human-Computer Interaction
  • Software

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