TY - GEN
T1 - Speaking from Experience
T2 - 17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023
AU - Jelen, Ben
AU - Lazar, Amanda
AU - Harrington, Christina
AU - Pradhan, Alisha
AU - Siek, Katie A.
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/2/26
Y1 - 2023/2/26
N2 - Researchers support race, gender, and age diverse groups of people to create with maker electronics. These groups include older adults, who are often overlooked as not interested or capable of learning new technologies due to ageist stereotypes. One approach, often involving e-textiles, leverages crafting as a bridge to broaden participation in making. We investigated ways to broaden participation in maker electronics for older adults by remotely co-designing e-textile projects with 6 older adult crafters over the course of 5 workshop sessions for a total of 45 hours. We developed a deeper understanding of their practices, identifying a Planner-Improviser Spectrum for how they approached their craft, and created medium fidelity prototypes. Our design implications draw on our participants' crafting experience and their experience in the workshop to highlight what e-textile toolkit designers can learn from skilled older adult crafters, such as selecting familiar materials, supporting aesthetic goals, and making electronics more attainable.
AB - Researchers support race, gender, and age diverse groups of people to create with maker electronics. These groups include older adults, who are often overlooked as not interested or capable of learning new technologies due to ageist stereotypes. One approach, often involving e-textiles, leverages crafting as a bridge to broaden participation in making. We investigated ways to broaden participation in maker electronics for older adults by remotely co-designing e-textile projects with 6 older adult crafters over the course of 5 workshop sessions for a total of 45 hours. We developed a deeper understanding of their practices, identifying a Planner-Improviser Spectrum for how they approached their craft, and created medium fidelity prototypes. Our design implications draw on our participants' crafting experience and their experience in the workshop to highlight what e-textile toolkit designers can learn from skilled older adult crafters, such as selecting familiar materials, supporting aesthetic goals, and making electronics more attainable.
KW - Older adults
KW - co-design
KW - crafters
KW - crafting
KW - crafting technology.
KW - electronic toolkits
KW - maker electronics
KW - remote workshop
UR - http://www.scopus.com/inward/record.url?scp=85149339644&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85149339644&partnerID=8YFLogxK
U2 - 10.1145/3569009.3572736
DO - 10.1145/3569009.3572736
M3 - Conference contribution
AN - SCOPUS:85149339644
T3 - ACM International Conference Proceeding Series
BT - TEI 2023 - Proceedings of the 17th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery
Y2 - 26 February 2023 through 1 March 2023
ER -