Studying the Benefits and Challenges of Immersive Dataflow Programming

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations

Abstract

Creating Virtual Reality (VR) applications normally requires advanced knowledge of imperative programming, 3D modeling, reactive programming, and geometry. Immersive authoring tools propose to reduce the learning curve of VR programming by allowing users to create VR content while immersed in VR. Immersive authoring can take advantage of many of the features that make VR applications intuitive and natural to use-users can manipulate programming primitives through direct manipulation, immediately see the output of their code, and use their innate spatial reasoning capabilities when viewing a program. In this paper, we investigate the benefits and challenges of immersive dataflow authoring. We implemented an immersive authoring tool that enables dataflow programming in VR and conducted a series of retrospective interviews. We also describe design implications for future immersive authoring tools.

Original languageEnglish (US)
Title of host publicationProceedings - 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2019
EditorsJustin Smith, Christopher A. Bogart, Judith Good, Scott D. Fleming
PublisherIEEE Computer Society
Pages223-227
Number of pages5
ISBN (Electronic)9781728108100
DOIs
StatePublished - Oct 2019
Externally publishedYes
Event2019 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2019 - Memphis, United States
Duration: Oct 14 2019Oct 18 2019

Publication series

NameProceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
Volume2019-October
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Conference

Conference2019 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2019
Country/TerritoryUnited States
CityMemphis
Period10/14/1910/18/19

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

Keywords

  • dataflow
  • immersive authoring
  • virtual reality

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