TY - GEN
T1 - Sustainable lean six-sigma green engineering system design educational challenges and interactive multimedia solutions
AU - Ranky, Paul G.
AU - Kalaba, Olga
AU - Zheng, Yijun
PY - 2012
Y1 - 2012
N2 - It is important for all of us to incorporate sustainable product and process engineering, green, lean design, manufacturing / assembly system and factory design / management rules and principles into our engineering and management courses. Furthermore, we have to understand millennial students, who are keen to learn about sustainable green engineering. Millennial generation students (who were born after 1982) are used to dealing with a large number of choices, because they understand the power of 3D interactive multimedia, simulation and the Internet. They are very visually focused, because this is the video gaming and smart phone generation. They are keen to learn about sustainable green engineering and service methods, tools and solutions and then work for a quality-focused 'green company'. They want personalized, customized products, processes and service, and their education process is not an exception. They look for technical details, and they want to see it all, immediately, and virtually... They look for good quality and low-cost, ease of use. They do not like to read traditional static textbooks that often list mathematical equations without letting them test the active code with their own data. They like to continuously explore, experiment, get involved and test first hand rather than follow the traditional path. They also have less need and desire to conform, and they expect instant gratification. They are often impatient, and want it immediately...
AB - It is important for all of us to incorporate sustainable product and process engineering, green, lean design, manufacturing / assembly system and factory design / management rules and principles into our engineering and management courses. Furthermore, we have to understand millennial students, who are keen to learn about sustainable green engineering. Millennial generation students (who were born after 1982) are used to dealing with a large number of choices, because they understand the power of 3D interactive multimedia, simulation and the Internet. They are very visually focused, because this is the video gaming and smart phone generation. They are keen to learn about sustainable green engineering and service methods, tools and solutions and then work for a quality-focused 'green company'. They want personalized, customized products, processes and service, and their education process is not an exception. They look for technical details, and they want to see it all, immediately, and virtually... They look for good quality and low-cost, ease of use. They do not like to read traditional static textbooks that often list mathematical equations without letting them test the active code with their own data. They like to continuously explore, experiment, get involved and test first hand rather than follow the traditional path. They also have less need and desire to conform, and they expect instant gratification. They are often impatient, and want it immediately...
KW - Engineering Management
KW - Green Engineering
KW - Multimedia
KW - Quality education
KW - Sustainable green engineering education
KW - intelligent Sustainable Enterprise Engineering (iSEE:Green)
UR - http://www.scopus.com/inward/record.url?scp=84866249584&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84866249584&partnerID=8YFLogxK
U2 - 10.1109/ISSST.2012.6227999
DO - 10.1109/ISSST.2012.6227999
M3 - Conference contribution
AN - SCOPUS:84866249584
SN - 9781467320047
T3 - IEEE International Symposium on Sustainable Systems and Technology
BT - 2012 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2012
T2 - 2012 IEEE International Symposium on Sustainable Systems and Technology, ISSST 2012
Y2 - 16 May 2012 through 18 May 2012
ER -