With life expectancy steadily increasing, healthy aging is becoming more important. Especially at a later age, the susceptibility to complications, such as morbidity, increases. Engaging in sufficient physical activities throughout a lifespan lowers the chances on such complications and contributes to an increased quality of life. However, the vast majority of the world’s population does not engage enough in any form of physical activity. In this position paper we propose a serious game solution to promote physical activities based on the popular Tamagotchi from the 90’s. We propose the virtual character of which the user needs to take care of to be a reflection of oneself. Thereby, any (in)activities of the user is directly reflected through the emotional and physical state of the character. Through the character, we hope to increase engagement in physical activities and facilitate long term behavioral change. Furthermore, we propose additional features and open research questions.
All Science Journal Classification (ASJC) codes
- General Computer Science
- Serious games