TY - GEN
T1 - Teaching and Designing for Augmented Reality
AU - Zarzycki, Andrzej
N1 - Publisher Copyright:
© 2014, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2014
Y1 - 2014
N2 - This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
AB - This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.
KW - AR
KW - Augmented Reality
KW - Gamification
KW - Mobile Culture
UR - http://www.scopus.com/inward/record.url?scp=85006776989&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85006776989&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85006776989
SN - 9789491207075
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 357
EP - 364
BT - Fusion
A2 - Thompson, Emine Mine
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014
Y2 - 10 September 2014 through 12 September 2014
ER -