Teaching and Designing for Augmented Reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

This paper discusses ways emerging interactive technologies are adopted by designers and extended into areas of design, education, entertainment, and commerce. It looks, in detail, at various project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based augmented reality (AR) applications developed by students. These applications include an app for a fashion based social event that allows participants to preview recent collection additions, an info-navigational app for the High Line elevated urban park in New York City, a marker-based maze game, and an interior decorating interface to visualize various furnishing scenarios. While a number of case studies will be discussed from a developer perspective, the primary focus is on the concept and content development, interface design, and user participation.

Original languageEnglish (US)
Title of host publicationFusion
EditorsEmine Mine Thompson
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages357-364
Number of pages8
ISBN (Print)9789491207075
StatePublished - 2014
Event32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014 - Newcastle upon Tyne, United Kingdom
Duration: Sep 10 2014Sep 12 2014

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Volume1
ISSN (Print)2684-1843

Conference

Conference32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014
Country/TerritoryUnited Kingdom
CityNewcastle upon Tyne
Period9/10/149/12/14

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Education
  • Architecture

Keywords

  • AR
  • Augmented Reality
  • Gamification
  • Mobile Culture

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