The effects of realistic controller and real-life exposure to gun on psychology of violent video game players

Ki Joon Kim, Frank Biocca, Eui Jun Jeong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

A 2 (gun replica vs. mouse) x 2 (experience in real gun vs. no experience in real gun) between-subjects experiment was conducted to examine the effects of realistic controller and reallife exposure to gun on violent video game players perceived degree of presence and state of aggression. The present study found that participants who played a violent video game with a gun replica (real gun-like controller) reported a greater level of physical presence and higher state of physical aggression than those who played the game with a conventional mouse did. An analysis of variance demonstrated the effects of physiological desensitization to violence; participants with real gun experience reported a lower state of aggression after playing the game than those without the experience did. The analysis also showed that there was no relationship between real gun experience and presence. Both limitations of the present study and guidelines for future research are discussed.

Original languageEnglish (US)
Title of host publicationProceedings of the 5th International Conference on Ubiquitous Information Management and Communication, ICUIMC 2011
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450305716
DOIs
StatePublished - Feb 21 2011
Externally publishedYes
Event5th International Conference on Ubiquitous Information Management and Communication, ICUIMC 2011 - Seoul, Korea, Republic of
Duration: Feb 21 2011Feb 23 2011

Publication series

NameACM International Conference Proceeding Series

Conference

Conference5th International Conference on Ubiquitous Information Management and Communication, ICUIMC 2011
Country/TerritoryKorea, Republic of
CitySeoul
Period2/21/112/23/11

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Keywords

  • Aggression
  • Desensitization
  • Game controller
  • Presence
  • Violent video game
  • Weapons priming effect

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