TY - JOUR
T1 - The Many AI Challenges of Hearthstone
AU - Hoover, Amy K.
AU - Togelius, Julian
AU - Lee, Scott
AU - de Mesentier Silva, Fernando
N1 - Publisher Copyright:
© 2019, Gesellschaft für Informatik e.V. and Springer-Verlag GmbH Germany, part of Springer Nature.
PY - 2020/3/1
Y1 - 2020/3/1
N2 - Since the inception of artificial intelligence, games have benchmarked algorithmic advances. Recent success in classic board games such as Chess and Go have left space for video games that pose related yet different sets of challenges. With this shifted focus, the set of AI problems associated with video games has expanded from simply playing these games to win, to include playing games in particular styles, generating game content, modeling players, etc. Different games pose different challenges for AI systems, and several such AI challenges can typically be addressed in the same game. In this article we analyze the popular collectible card game Hearthstone published by Blizzard in 2014, and describe a varied set of interesting AI challenges it poses. Despite their popularity and associated interesting challenges, collectible card games are relatively understudied in the AI community. By analyzing a single game in-depth, we get a glimpse of the entire field of AI and games through the lens of a single game, discovering a few new variations on existing research topics.
AB - Since the inception of artificial intelligence, games have benchmarked algorithmic advances. Recent success in classic board games such as Chess and Go have left space for video games that pose related yet different sets of challenges. With this shifted focus, the set of AI problems associated with video games has expanded from simply playing these games to win, to include playing games in particular styles, generating game content, modeling players, etc. Different games pose different challenges for AI systems, and several such AI challenges can typically be addressed in the same game. In this article we analyze the popular collectible card game Hearthstone published by Blizzard in 2014, and describe a varied set of interesting AI challenges it poses. Despite their popularity and associated interesting challenges, collectible card games are relatively understudied in the AI community. By analyzing a single game in-depth, we get a glimpse of the entire field of AI and games through the lens of a single game, discovering a few new variations on existing research topics.
KW - Artificial intelligence
KW - Deckbuilding
KW - Gameplaying
KW - Games
KW - Hearthstone
KW - Player modeling
UR - http://www.scopus.com/inward/record.url?scp=85088028288&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088028288&partnerID=8YFLogxK
U2 - 10.1007/s13218-019-00615-z
DO - 10.1007/s13218-019-00615-z
M3 - Article
AN - SCOPUS:85088028288
SN - 0933-1875
VL - 34
SP - 33
EP - 43
JO - KI - Kunstliche Intelligenz
JF - KI - Kunstliche Intelligenz
IS - 1
ER -