Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare training

Jason Hochreiter, Salam Daher, Arjun Nagendran, Laura Gonzalez, Greg Welch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

We demonstrate a generalizable method for unified multitouch detection and response on a human head-shaped surface with a rear-projection animated 3D face. The method helps achieve hands-on touch-sensitive training with dynamic physical-virtual patient behavior. The method, which is generalizable to other non-parametric rear-projection surfaces, requires one or more infrared (IR) cameras, one or more projectors, IR light sources, and a rear-projection surface. IR light reflected off of human fingers is captured by cameras with matched IR pass filters, allowing for the localization of multiple finger touch events. These events are tightly coupled with the rendering system to produce auditory and visual responses on the animated face displayed using the projector(s), resulting in a responsive, interactive experience. We illustrate the applicability of our physical prototype in a medical training scenario.

Original languageEnglish (US)
Title of host publication2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings
EditorsJ. Edward Swan, Anatole Lecuyer, Tobias Hollerer, Victoria Interrante
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages69-74
Number of pages6
ISBN (Electronic)9781479917273
DOIs
StatePublished - Aug 25 2015
Externally publishedYes
EventIEEE Virtual Reality Conference, VR 2015 - Arles, France
Duration: Mar 23 2015Mar 27 2015

Publication series

Name2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings

Conference

ConferenceIEEE Virtual Reality Conference, VR 2015
Country/TerritoryFrance
CityArles
Period3/23/153/27/15

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

Keywords

  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Animations, Artificial, Augmented, and Virtual Realities
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality
  • I.3.8 [Computer Graphics]: Applications

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