TY - GEN
T1 - Towards Accessible Musical Performances in Virtual Reality
T2 - 26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024
AU - Dang, Khang
AU - Burke, Grace
AU - Korreshi, Hamdi
AU - Lee, Sooyeon
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2024/10/27
Y1 - 2024/10/27
N2 - Our research focuses on making musical performance experience in virtual reality (VR) settings non-visually accessible for Blind and Low Vision (BLV) individuals by designing a conceptual framework for omnidirectional audio descriptions (AD). We address BLV users' prevalent challenges in accessing efective AD during VR musical performances. Employing a two-phased interview methodology, we initially collected qualitative data about BLV AD users' experiences, followed by gathering insights from BLV professionals who specialize in AD. This approach ensures that the developed solutions are both user-centric and practically feasible. The study devises strategies for three design concepts of omnidirectional AD (Spatial AD, View-dependent AD, and Explorative AD) tailored to diferent types of musical performances, which vary in their visual and auditory components. Each design concept ofers unique benefts; collectively, they enhance accessibility and enjoyment for BLV audiences by addressing specifc user needs. Key insights highlight the crucial role of fexibility and user control in AD implementation. Based on these insights, we propose a comprehensive conceptual framework to enhance musical experiences for BLV users within VR environments.
AB - Our research focuses on making musical performance experience in virtual reality (VR) settings non-visually accessible for Blind and Low Vision (BLV) individuals by designing a conceptual framework for omnidirectional audio descriptions (AD). We address BLV users' prevalent challenges in accessing efective AD during VR musical performances. Employing a two-phased interview methodology, we initially collected qualitative data about BLV AD users' experiences, followed by gathering insights from BLV professionals who specialize in AD. This approach ensures that the developed solutions are both user-centric and practically feasible. The study devises strategies for three design concepts of omnidirectional AD (Spatial AD, View-dependent AD, and Explorative AD) tailored to diferent types of musical performances, which vary in their visual and auditory components. Each design concept ofers unique benefts; collectively, they enhance accessibility and enjoyment for BLV audiences by addressing specifc user needs. Key insights highlight the crucial role of fexibility and user control in AD implementation. Based on these insights, we propose a comprehensive conceptual framework to enhance musical experiences for BLV users within VR environments.
KW - Accessibility
KW - Audio Description
KW - Blind and Low Vision Users
KW - Musical Performances
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85211507970&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85211507970&partnerID=8YFLogxK
U2 - 10.1145/3663548.3675618
DO - 10.1145/3663548.3675618
M3 - Conference contribution
AN - SCOPUS:85211507970
T3 - ASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
Y2 - 28 October 2024 through 30 October 2024
ER -