TY - GEN
T1 - Travel Kinematics in Virtual Reality Increases Learning Efficiency
AU - Nersesian, Eric
AU - Vinnikov, Margarita
AU - Lee, Michael J.
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/10/10
Y1 - 2021/10/10
N2 - Virtual reality (VR) computer interfaces show promise for improving societal communication and representation of information due to their unique ability to be placed spatially around the user in three-dimensional (3D) space. This opens new possibilities for presentation and user interaction with the target information, and may be especially impactful for the education of science, technology, engineering, and mathematics (STEM) professionals. Simulations and visualizations have been shown in research studies to improve the efficiency of STEM learners compared to the less sensorimotor rich learning mediums of live instruction and textbook reading. Yet, learning science research into immersive computer simulation environments for educational applications remains limited. To address this research gap, we analyzed a fundamental VR interface capability, virtual environmental traversal, and its impact on participants' learning. We altered the traversal ability between two groups of STEM learners within the same virtual environment and compared their performance. Findings point that VR computer interfaces, regardless of environmental traversal, are suitable STEM learning environments, but that environmental traversal can increase learning efficiency.
AB - Virtual reality (VR) computer interfaces show promise for improving societal communication and representation of information due to their unique ability to be placed spatially around the user in three-dimensional (3D) space. This opens new possibilities for presentation and user interaction with the target information, and may be especially impactful for the education of science, technology, engineering, and mathematics (STEM) professionals. Simulations and visualizations have been shown in research studies to improve the efficiency of STEM learners compared to the less sensorimotor rich learning mediums of live instruction and textbook reading. Yet, learning science research into immersive computer simulation environments for educational applications remains limited. To address this research gap, we analyzed a fundamental VR interface capability, virtual environmental traversal, and its impact on participants' learning. We altered the traversal ability between two groups of STEM learners within the same virtual environment and compared their performance. Findings point that VR computer interfaces, regardless of environmental traversal, are suitable STEM learning environments, but that environmental traversal can increase learning efficiency.
KW - STEM education
KW - computer science education
KW - educational technology
KW - sorting algorithms
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85118701014&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85118701014&partnerID=8YFLogxK
U2 - 10.1109/VL/HCC51201.2021.9576317
DO - 10.1109/VL/HCC51201.2021.9576317
M3 - Conference contribution
AN - SCOPUS:85118701014
T3 - Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
BT - Proceedings - 2021 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2021
A2 - Harms, Kyle
A2 - Cunha, Jacome
A2 - Oney, Steve
A2 - Kelleher, Caitlin
PB - IEEE Computer Society
T2 - 2021 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2021
Y2 - 10 October 2021 through 13 October 2021
ER -