Travel Kinematics in Virtual Reality Increases Learning Efficiency

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Virtual reality (VR) computer interfaces show promise for improving societal communication and representation of information due to their unique ability to be placed spatially around the user in three-dimensional (3D) space. This opens new possibilities for presentation and user interaction with the target information, and may be especially impactful for the education of science, technology, engineering, and mathematics (STEM) professionals. Simulations and visualizations have been shown in research studies to improve the efficiency of STEM learners compared to the less sensorimotor rich learning mediums of live instruction and textbook reading. Yet, learning science research into immersive computer simulation environments for educational applications remains limited. To address this research gap, we analyzed a fundamental VR interface capability, virtual environmental traversal, and its impact on participants' learning. We altered the traversal ability between two groups of STEM learners within the same virtual environment and compared their performance. Findings point that VR computer interfaces, regardless of environmental traversal, are suitable STEM learning environments, but that environmental traversal can increase learning efficiency.

Original languageEnglish (US)
Title of host publicationProceedings - 2021 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2021
EditorsKyle Harms, Jacome Cunha, Steve Oney, Caitlin Kelleher
PublisherIEEE Computer Society
ISBN (Electronic)9781665445924
DOIs
StatePublished - Oct 10 2021
Event2021 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2021 - St. Louis, United States
Duration: Oct 10 2021Oct 13 2021

Publication series

NameProceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
Volume2010-October
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Conference

Conference2021 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2021
Country/TerritoryUnited States
CitySt. Louis
Period10/10/2110/13/21

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

Keywords

  • STEM education
  • computer science education
  • educational technology
  • sorting algorithms
  • virtual reality

Fingerprint

Dive into the research topics of 'Travel Kinematics in Virtual Reality Increases Learning Efficiency'. Together they form a unique fingerprint.

Cite this