Triangle mesh compression

Costa Touma, Craig Gotsman

Research output: Contribution to journalConference articlepeer-review

579 Scopus citations

Abstract

A novel algorithm for the encoding of orientable manifold triangle mesh geometry is presented. Mesh connectivity is encoded in a lossless manner. Vertex coordinate data is uniformly quantized and then losslessly encoded. The compression ratios achieved by the algorithm are shown to be significantly better than those of currently available algorithms, for both connectivity and coordinate data. Use of our algorithm may lead to significant reduction of bandwidth required for the transmission of VRML files over the Internet.

Original languageEnglish (US)
Pages (from-to)26-34
Number of pages9
JournalProceedings - Graphics Interface
StatePublished - 1998
Externally publishedYes
EventGraphics Interface '98 - Vancouver, BC, Can
Duration: Jun 18 1998Jun 20 1998

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

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