Universal rendering sequences for transparent vertex caching of progressive meshes

Alexander Bogomjakov, Craig Gotsman

Research output: Contribution to journalConference articlepeer-review

25 Scopus citations


We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.

Original languageEnglish (US)
Pages (from-to)81-90
Number of pages10
JournalProceedings - Graphics Interface
StatePublished - 2001
Externally publishedYes
EventProceedings Graphics Interface 2001 - Ottawa, Ont., Canada
Duration: Jun 7 2001Jun 9 2001

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design


  • Progressive meshes
  • Rendering sequence
  • Spacefilling curves
  • Transparent vertex caching
  • Triangle strips


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