Urban games: Application of augmented reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

A new potent mix of gaming, mobile devices, and urban environments transforms the public realm and the way we operate within it by embedding digital information in the physical world. According to the website for Simon Games, a project of the Pervasive Media Studio, "Games are the new cinema, they are breaking free from the console and hitting the streets. These games are a new way of exploring ideas, meeting people and having fun. Hugely social, they are a new entertainment form." [1] While breaking free from the console and hitting the streets, we always make sure to bring a mobile device with us. Mobile devices, empowered by diverse apps, become a necessary interface and facilitators for social interactions by allowing us to read and embed a digital location-based content. Multiplayer gaming environments, electronic social networks, or mobile location-based games allow for a diverse level of encounters without the need to personally engage with others face-to-face or reveal one's identity. Digital media make it easier for many to engage with strangers, to learn, and to contribute creatively into the built environment.

Original languageEnglish (US)
Title of host publicationSIGGRAPH Asia 2012 Symposium on Apps, SA 2012
DOIs
StatePublished - 2012
EventSIGGRAPH Asia 2012 Symposium on Apps, SA 2012 - Singapore, Singapore
Duration: Nov 28 2012Dec 1 2012

Publication series

NameSIGGRAPH Asia 2012 Symposium on Apps, SA 2012

Conference

ConferenceSIGGRAPH Asia 2012 Symposium on Apps, SA 2012
Country/TerritorySingapore
CitySingapore
Period11/28/1212/1/12

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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