Urban games: Inhabiting real and virtual cities

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Virtual environments, originally seen as less-than-perfect replicas of physical world, acquire their own identity with unique visual and spatial logic. Identity that now starts permeating back into everyday life and informing what is expected or acceptable within physical reality. The distinction between the actual and virtual fades when seen through the screen of a smartphone, experienced through a navigational system of the video game console, or manifested by media rich culture often confusing a product with an image. The paper considers massive multiplayer online role playing games (MMORPG) as the analogy to an urban ritual/happening and places AR in the broader context of the mobility-on-demand culture, location-based and ubiquitous technologies, and the authoring of the public realm. It also explores how we can take an advantage of the urban mobility for crowd sourcing, social networking, and multi-player gaming as well as non-normative use of public spaces.

Original languageEnglish (US)
Title of host publicationDigital Physicality
EditorsHenri Achten, Jirí Pavlicek, Jaroslav Hulín, Dana Matejovská
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages755-764
Number of pages10
ISBN (Print)9789491207020
StatePublished - 2012
Event30th International Conference on Education and research in Computer Aided Architectural Design in Europe, eCAADe 2012 - Prague, Czech Republic
Duration: Sep 12 2012Sep 14 2012

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Volume1
ISSN (Print)2684-1843

Conference

Conference30th International Conference on Education and research in Computer Aided Architectural Design in Europe, eCAADe 2012
Country/TerritoryCzech Republic
CityPrague
Period9/12/129/14/12

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Education
  • Architecture

Keywords

  • Electronic social networks
  • Interactive environments
  • Massive Multiplayer Online (MMO) Games
  • Video games
  • Virtual Urbanism

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