@inproceedings{adacfefa32334f4d94cfb1223f35c80c,
title = "Video game narratives: Beyond the gameplay",
abstract = "Contemporary video games such as Mass Effect or Assassin's Creed emerge as a new form of media and depart from traditional games purely seen as problem-solving exercises. They are enjoyed by a broader audience, similar to those of TV and cinema. At the same time, they are significantly different from TV and cinema, since they place the user at the centre of interaction and content creation. This paper discusses the role of narratives in these new epic games as the main driver behind their appeal and commercial success.",
keywords = "Interactive media, Narratives, Storytelling, Video games",
author = "Andrzej Zarzycki",
note = "Publisher Copyright: {\textcopyright} 2015 All rights reserved and published by The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.; 20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture, CAADRIA 2015 ; Conference date: 20-05-2015 Through 23-05-2015",
year = "2015",
language = "English (US)",
series = "CAADRIA 2015 - 20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture",
publisher = "The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)",
pages = "785--794",
editor = "Schnabel, {Marc Aurel} and Herr, {Christiane M.} and Sawako Kaijima and Kim, {Mi Jeong} and Dominik Holzer and Yasushi Ikeda",
booktitle = "CAADRIA 2015 - 20th International Conference on Computer-Aided Architectural Design Research in Asia",
}