Video game narratives: Beyond the gameplay

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Contemporary video games such as Mass Effect or Assassin's Creed emerge as a new form of media and depart from traditional games purely seen as problem-solving exercises. They are enjoyed by a broader audience, similar to those of TV and cinema. At the same time, they are significantly different from TV and cinema, since they place the user at the centre of interaction and content creation. This paper discusses the role of narratives in these new epic games as the main driver behind their appeal and commercial success.

Original languageEnglish (US)
Title of host publicationCAADRIA 2015 - 20th International Conference on Computer-Aided Architectural Design Research in Asia
Subtitle of host publicationEmerging Experiences in the Past, Present and Future of Digital Architecture
EditorsMarc Aurel Schnabel, Christiane M. Herr, Sawako Kaijima, Mi Jeong Kim, Dominik Holzer, Yasushi Ikeda
PublisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Pages785-794
Number of pages10
ISBN (Electronic)9789881902665
StatePublished - 2015
Event20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture, CAADRIA 2015 - Daegu, Korea, Republic of
Duration: May 20 2015May 23 2015

Publication series

NameCAADRIA 2015 - 20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture

Other

Other20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture, CAADRIA 2015
Country/TerritoryKorea, Republic of
CityDaegu
Period5/20/155/23/15

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

Keywords

  • Interactive media
  • Narratives
  • Storytelling
  • Video games

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