Abstract
This article reports on the recent, geographically and temporally distributed, intercollegiate Virtual Design Studio based on the 1998 implementation Phase(x) environment. Students participating in this workshop had to create a place to wait in the form of a folly. This design task was cut in five logical parts, called phases. Every phase had to be finished within a specific timeframe (one day), after which the results would be stored in a common data repository, an online MSQL database environment which holds besides the presentations, consisting of text, 3D models and rendered images, basic project information like the descriptions of the phases and design process visualization tools. This approach to collaborative work is better known as memetic engineering and has successfully been used in several educational programs and past Virtual Design Studios. During the workshop, students made use of a variety of tools, including modeling tools (specifically Sculptor), video-conferencing software and rendering programs. The project distinguishes itself from previous Virtual Design Studios in leaving the design task more open, thereby focusing on the design process itself. From this perspective, this paper represents both a continuation of existing reports about previous Virtual Design Studios and a specific extension by the offered focus. Specific attention will be given at how the different collaborating parties dealt with the data flow and modification, the crux within a successful effort to cooperate on a common design task.
Original language | English (US) |
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Pages (from-to) | 453-458 |
Number of pages | 6 |
Journal | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe |
State | Published - 1999 |
Externally published | Yes |
Event | 17th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 1999 - Liverpool, United Kingdom Duration: Sep 15 1999 → Sep 17 1999 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Education
- Architecture
Keywords
- Collaborative design
- design process
- global networks
- new media usage