Virtual emergency preparedness gaming: A follow-up study

Arthur H. Hendela, Xiang Yao, Murray Turoff, Roxanne Hiltz, Michael Chumer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

Planning processes, including simulations and games, can help emergency workers to prepare for the unexpected. Rehearsal using software based gaming techniques not only helps planning, but is also cost effective. Computer-based groupware systems can make experts available regardless of location. A new approach, Virtual Simulation (VS), uses networking to create a flexible learning and planning environment. To date two prototype trials of this approach have been implemented at NJIT with major revamps between each one. This paper gives the results of the latest prototype trial, a simulation of attacks on university computer centers. The insights from this second prototype trial of virtual simulation will help us to improve the design and approach for future offerings.

Original languageEnglish (US)
Title of host publicationProceedings of ISCRAM 2006 - 3rd International Conference on Information Systems for Crisis Response and Management
PublisherRoyal Flemish Academy of Belgium
Pages450-459
Number of pages10
ISBN (Print)9090206019, 9789090206011
StatePublished - 2006
Event3rd International Conference on Information Systems for Crisis Response and Management, ISCRAM 2006 - Newark, NJ, United States
Duration: May 14 2006May 17 2006

Publication series

NameProceedings of ISCRAM 2006 - 3rd International Conference on Information Systems for Crisis Response and Management

Other

Other3rd International Conference on Information Systems for Crisis Response and Management, ISCRAM 2006
Country/TerritoryUnited States
CityNewark, NJ
Period5/14/065/17/06

All Science Journal Classification (ASJC) codes

  • Information Systems

Keywords

  • Emergency Management
  • Training
  • Virtual Simulation

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