TY - GEN
T1 - Virtual environment sensorimotor hand dexterity training system
AU - August, Katherine G.
AU - Sellathurai, Mathini
AU - Bleichenbacher, Daniel
AU - Skairek, Ahmad
AU - Fluet, Gerard
AU - Merians, Alma
AU - Adamovich, Sergei
PY - 2010
Y1 - 2010
N2 - Virtual Environments (VE) can be used to structure, organize, and control sensorimotor experiences (stimuli and feedback), activities, instructions (explicit or implicit), dialogues including those embodied by Virtual Avatar Teachers for observation and imitation of others or by Personal Proxy, provide haptics and kinematic support, enable intensive repetitions and practice, and interactions with real or virtual objects in ways unachievable through conventional means. The Virtual Environment Sign Language Instruction System (VESLI), designed to provide sensorimotor hand dexterity training and performance measurement features, incorporates virtual reality exercises mapped to specific impairments underlying dysfunction of the hand and organized in levels of difficulty. One goal of the VESLI design is to provide hand dexterity training even when the patient is unable to move adequately enough to participate in traditional therapies. Ten control subjects practiced hand dexterity exercises with the VESLI system using a learning and memory protocol. When studying with natural hands, pictures helped in learning the gestures, and text definitions helped in recall. Meanwhile with virtual hands avatars, the picture descriptions resulted in better performance. Sensorimotor experience in VE might be capable of providing safe and appropriate task-based sensory stimulation and feedback to extend available and early therapies to those in need.
AB - Virtual Environments (VE) can be used to structure, organize, and control sensorimotor experiences (stimuli and feedback), activities, instructions (explicit or implicit), dialogues including those embodied by Virtual Avatar Teachers for observation and imitation of others or by Personal Proxy, provide haptics and kinematic support, enable intensive repetitions and practice, and interactions with real or virtual objects in ways unachievable through conventional means. The Virtual Environment Sign Language Instruction System (VESLI), designed to provide sensorimotor hand dexterity training and performance measurement features, incorporates virtual reality exercises mapped to specific impairments underlying dysfunction of the hand and organized in levels of difficulty. One goal of the VESLI design is to provide hand dexterity training even when the patient is unable to move adequately enough to participate in traditional therapies. Ten control subjects practiced hand dexterity exercises with the VESLI system using a learning and memory protocol. When studying with natural hands, pictures helped in learning the gestures, and text definitions helped in recall. Meanwhile with virtual hands avatars, the picture descriptions resulted in better performance. Sensorimotor experience in VE might be capable of providing safe and appropriate task-based sensory stimulation and feedback to extend available and early therapies to those in need.
KW - Biomechanics
KW - Patient monitoring
KW - Rehabilitation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=79953828908&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79953828908&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:79953828908
SN - 9780889868274
T3 - Proceedings of the 7th IASTED International Conference on Biomedical Engineering, BioMED 2010
SP - 118
EP - 125
BT - Proceedings of the 7th IASTED International Conference on Biomedical Engineering, BioMED 2010
T2 - 7th IASTED International Conference on Biomedical Engineering, BioMED 2010
Y2 - 17 February 2010 through 19 February 2010
ER -