Keyphrases
Aging
100%
Parkinson's Disease
100%
Immersive
100%
Biaxial
100%
3D Virtual Reality
100%
Visuomotor Learning
100%
Parkinson Patients
83%
Reversal Learning
66%
Basal Ganglia
50%
Age-matched
50%
Sensorimotor
33%
Healthy Elderly Subjects
33%
Performance Improvement
16%
Virtual Environment
16%
Ability to Adapt
16%
Normal Aging
16%
Young Subjects
16%
Motor Behavior
16%
Visual Input
16%
Learning Paradigm
16%
Immersive Virtual Reality
16%
Sensory Processing
16%
Healthy Adults
16%
Phase Behavior
16%
Visuomotor
16%
Adaptive Rate
16%
Patients with Parkinson's Disease
16%
Sensorimotor Learning
16%
Three-dimensional Space
16%
Learning Impairment
16%
Horizontal Component
16%
Aftereffects
16%
Learning Rate
16%
Proprioceptive Input
16%
Rate Difference
16%
Reversed Phase
16%
3D Location
16%
Sensorimotor Contingencies
16%
Age-related Illnesses
16%
Successful Adaptation
16%
Movement Feedback
16%
Processing Mechanism
16%
Movement Correction
16%
Learning Phase
16%
Elderly Subjects
16%
Integration Mechanisms
16%
Visuomotor Coordination
16%
Efference Copy
16%
Sensory Integration
16%
Patient Relatives
16%
Learned Index
16%
Proprioceptive Information
16%
Visual Distortion
16%
Elderly Controls
16%
Psychology
Reversal Learning
100%
Basal Ganglion
75%
Sensory Processing
25%
Neuroscience
Parkinson's Disease
100%
Basal Ganglia
33%
Behavior (Neuroscience)
11%
Sensory Processing
11%
Learning Disabilities
11%
Visuomotor Coordination
11%