TY - GEN
T1 - VROOM
T2 - 2026 ACM International Conference on Interactive Media Experiences, IMX 2026
AU - Chitransh, Aayush
AU - Moises Paulino, Leandro
AU - Shaik, Abdul Azeez
AU - Geller, James
AU - Vinnikov, Margarita
N1 - Publisher Copyright:
© 2026 Copyright held by the owner/author(s).
PY - 2026/6/8
Y1 - 2026/6/8
N2 - An ontology is a structured representation of knowledge that organizes domain-specific concepts and their relationships. As ontologies scale, visualizing and manipulating them using traditional two-dimensional interfaces becomes increasingly challenging due to visual clutter and structural complexity. To address this, we developed a multi-user immersive ontology manipulation system that enables interaction with ontological structures in a three-dimensional space. This work-in-progress study adopts a usability and experience-focused perspective to examine how users navigate, coordinate, and perform ontology-related tasks in a shared immersive setting. We conducted an exploratory user study using qualitative and observational methods, in which participants completed visualization and authoring tasks in co-present, multi-user Virtual Reality (VR). Our analysis focuses on user strategies, interaction patterns, and breakdowns observed during task execution, supported by analysis of audio transcripts. Preliminary findings highlight challenges in spatial orientation, object visibility, and awareness of collaborators, as well as emergent collaborative behaviors, including role adaptation, peer support, and shared task planning. Participants also reported a strong sense of co-presence and engagement in the shared environment. These early results provide insights into the opportunities and limitations of immersive VR for collaborative knowledge work, and inform future directions for interaction design and evaluation in collaborative immersive analytics systems.
AB - An ontology is a structured representation of knowledge that organizes domain-specific concepts and their relationships. As ontologies scale, visualizing and manipulating them using traditional two-dimensional interfaces becomes increasingly challenging due to visual clutter and structural complexity. To address this, we developed a multi-user immersive ontology manipulation system that enables interaction with ontological structures in a three-dimensional space. This work-in-progress study adopts a usability and experience-focused perspective to examine how users navigate, coordinate, and perform ontology-related tasks in a shared immersive setting. We conducted an exploratory user study using qualitative and observational methods, in which participants completed visualization and authoring tasks in co-present, multi-user Virtual Reality (VR). Our analysis focuses on user strategies, interaction patterns, and breakdowns observed during task execution, supported by analysis of audio transcripts. Preliminary findings highlight challenges in spatial orientation, object visibility, and awareness of collaborators, as well as emergent collaborative behaviors, including role adaptation, peer support, and shared task planning. Participants also reported a strong sense of co-presence and engagement in the shared environment. These early results provide insights into the opportunities and limitations of immersive VR for collaborative knowledge work, and inform future directions for interaction design and evaluation in collaborative immersive analytics systems.
KW - Collaborative Interaction
KW - Immersive Analytics
KW - Ontology Authoring
KW - VR Multi-User
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105042399969
UR - https://www.scopus.com/pages/publications/105042399969#tab=citedBy
U2 - 10.1145/3788851.3815054
DO - 10.1145/3788851.3815054
M3 - Conference contribution
AN - SCOPUS:105042399969
T3 - IMX 2026 - Proceedings of the 2026 ACM International Conference on Interactive Media Experiences
SP - 628
EP - 633
BT - IMX 2026 - Proceedings of the 2026 ACM International Conference on Interactive Media Experiences
PB - Association for Computing Machinery, Inc
Y2 - 9 June 2026 through 11 June 2026
ER -